Each player controls a circular space station manned by three types of robots: AllroundBots, GunBots and PowerBots. The players take turn producing power and shooting at each other's space station, hoping to blast the other stations to pieces and win the game.
One unique feature is the rotating element: In order to maintain artificial gravity, the space stations continously turn. Therefore, each player turn starts with the player rotating his/her space station 90 degrees clockwise, hiding half of the station in safety "at the back" (facing himself/herself) and exposing the front half of the space station.
Only one of the two front sections of a space station can shoot. When shooting, a small amount of energy is drained from the section with the firing gun, but even more energy is drained from the space station hit. You can easily shoot at your neighbours, but it will take more energy to hit opponents farther away (= not sitting next to you around the table).
Your robots can produce power, fire guns, move around the station, repair segments or build more robots.
Sometimes you earn bonus cards which can be played to e.g. boost your attack. This is the only luck factor in the game (no dice throwing, hidden tokens or anything like that).The game has almost no luck - to win you must keep a cool head, figure out what your opponents are up to and then plan ahead at least a few turns. For example: What part of your space station will face your neighbour to your left in the next turn? Will he/she be able to retaliate if you spend all your power to attack his/her space station? Is it worth it? E.g. can you earn some points, a card or take out some robots during the attack? Will you be vulnerable to attack from your neighbour to your right if you attack now? Should you move a robot away from your guns to produce an additional robot, or is it too expensive? And so forth...
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